PORTFOLIO
BULLET REGIME
Platform: PC
Genre: Third Person Shooter
Engine: Unreal Engine 5
Tools: Jakub W AGLS v1.2
Type: Blockout
Role: Level Designer
BLOCKOUT TEST
Engine: Unreal Engine 5.6
Type: Level Design Blockout Test
Role: Level Designer
Description: I completed a level design blockout test for a game studio where the main focus was following a specific set of instructions.
FLAG ZOOMER
Platform: PC
Genre: FPS, Capture the Flag
Engine: Unreal Engine 5
Tools: CG Spectrum Game Kit
Type: Blockout, Game Design
Role: Game Designer, Level Designer
GUNNY SURPLUS
Platform: PC
Genre: FPS, Team-based, Objective-oriented
Engine: Unreal Engine 5
Tools: Polygon - Prototype Pack
Type: Blockout
Role: Level Designer
I completed CG Spectrum’s 12-month game design program, where I gained experience in all stages of development from concept and system design to final polish. During this program, I worked extensively with Unreal Engine and created detailed design documentation. I collaborated in bi-weekly development cycles to prototype gameplay loops, fine-tune progression systems, and improve levels through iterative playtesting. I also received one-on-one mentorship from AAA studio professionals, focusing on areas such as level design, narrative integration, and effective team communication. As part of the program, I delivered a polished capstone demo level featuring cohesive visuals and data-informed adjustments, which now serves as a key piece in my industry-ready portfolio.